Multi-campaign Setting Design QCQ (October 1)

Q “It is incumbent on the designer of the multicampaign setting to know how her setting will deform under any such pressures, and ensure that the campaign type or types that the designer intends the game to support are possible, encouraged, and fun in her setting. “

C Hite explains that multi-campaign settings are typically built to accommodate a vast narrative. Due to high volumes of player participation and numerous adaptations, narratives are expansive.

Q Are there any games that successful work on just one area of consistence and design choices without taking into account the others?

Leave a comment

Design a site like this with WordPress.com
Get started